#IFSAME !1 SET
#IF !0>1
// Set attributes for future use
#CHECK !2.N _RU#LG
MOVE !2.N TO STRMARK
FIND$PAGE !3 !4 !5
FIND$PAGE !6 !7 !8
#ELSE
// Page an image named SET immediately
!A [] $1C0 !1.N
#ENDIF
#ELSE
#IF !0>1
// Set attributes for use now
#CHECK !1.N _RU#LG
MOVE !1.N TO STRMARK
FIND$PAGE !2 !3 !4
FIND$PAGE !5 !6 !7
#ENDIF
// Put image with new attributes on screen now
// OR, put regular image on screen now.
!A [] $1C0 !1.N
#ENDIF