#IFSAME !1 SET #IF !0>1 // Set attributes for future use #CHECK !2.N _RU#LG MOVE !2.N TO STRMARK FIND$PAGE !3 !4 !5 FIND$PAGE !6 !7 !8 #ELSE // Page an image named SET immediately !A [] $1C0 !1.N #ENDIF #ELSE #IF !0>1 // Set attributes for use now #CHECK !1.N _RU#LG MOVE !1.N TO STRMARK FIND$PAGE !2 !3 !4 FIND$PAGE !5 !6 !7 #ENDIF // Put image with new attributes on screen now // OR, put regular image on screen now. !A [] $1C0 !1.N #ENDIF